replace context offset with Camera2D
This commit is contained in:
parent
2026f8ac8d
commit
af7d6dee00
11 changed files with 132 additions and 70 deletions
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@ -40,6 +40,7 @@ set(SOURCES
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kubo_window.c
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kubo_context.c
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kubo_command.c
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kubo_camera.c
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main.c
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)
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47
kubo_camera.c
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47
kubo_camera.c
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@ -0,0 +1,47 @@
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/*
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* Copyright Luka Jankovic 2025
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*
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* This file is part of Kubo.
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*
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* Kubo is free software: you can redistribute it and/or modify it under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* Kubo is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* Kubo. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "kubo_camera.h"
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void kubo_camera_zoom(Camera2D *camera) {
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float wheel = GetMouseWheelMove();
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if (wheel != 0) {
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Vector2 mouseWorldPos = GetScreenToWorld2D(GetMousePosition(), *camera);
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camera->offset = GetMousePosition();
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camera->target = mouseWorldPos;
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float scale = 0.2f * wheel;
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camera->zoom = Clamp(expf(logf(camera->zoom) + scale), 0.125f, 64.0f);
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}
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}
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void kubo_camera_pan(Camera2D *camera) {
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Vector2 delta = GetMouseDelta();
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delta = Vector2Scale(delta, -1.0f / camera->zoom);
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kubo_camera_shift(camera, delta);
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}
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void kubo_camera_shift(Camera2D *camera, Vector2 delta) {
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camera->target = Vector2Add(camera->target, delta);
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}
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void kubo_camera_reset(Camera2D *camera) {
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camera->target = (Vector2){.x = 0, .y = 0};
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camera->offset = (Vector2){.x = 0, .y = 0};
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camera->zoom = 1.0f;
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}
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30
kubo_camera.h
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30
kubo_camera.h
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@ -0,0 +1,30 @@
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/*
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* Copyright Luka Jankovic 2025
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*
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* This file is part of Kubo.
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*
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* Kubo is free software: you can redistribute it and/or modify it under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* Kubo is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* Kubo. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef KUBO_CAMERA_H
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#define KUBO_CAMERA_H
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#include <raylib.h>
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#include <raymath.h>
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void kubo_camera_zoom(Camera2D *camera);
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void kubo_camera_pan(Camera2D *camera);
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void kubo_camera_shift(Camera2D *camera, Vector2 delta);
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void kubo_camera_reset(Camera2D *camera);
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#endif
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@ -38,9 +38,6 @@ void kubo_context_init(struct kubo_context *context) {
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context->exit_pending = false;
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context->state = kubo_context_states[KUBO_CONTEXT_NORMAL];
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context->offset_x = 0;
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context->offset_y = 0;
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}
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void kubo_context_cleanup(struct kubo_context *context) {
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@ -105,9 +102,6 @@ void kubo_context_delete_wall(struct kubo_context *context) {
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void kubo_context_input_up(struct kubo_context *context) {
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switch (context->state.id) {
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case KUBO_CONTEXT_NORMAL:
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context->offset_y -= KUBO_CONTEXT_OFFSET_JMP;
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break;
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case KUBO_CONTEXT_WALL_SELECT:
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select_next_wall(context);
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break;
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@ -118,9 +112,6 @@ void kubo_context_input_up(struct kubo_context *context) {
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void kubo_context_input_down(struct kubo_context *context) {
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switch (context->state.id) {
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case KUBO_CONTEXT_NORMAL:
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context->offset_y += KUBO_CONTEXT_OFFSET_JMP;
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break;
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case KUBO_CONTEXT_WALL_SELECT:
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select_prev_wall(context);
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break;
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@ -131,9 +122,6 @@ void kubo_context_input_down(struct kubo_context *context) {
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void kubo_context_input_left(struct kubo_context *context) {
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switch (context->state.id) {
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case KUBO_CONTEXT_NORMAL:
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context->offset_x -= KUBO_CONTEXT_OFFSET_JMP;
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break;
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case KUBO_CONTEXT_WALL_SELECT:
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select_prev_wall(context);
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break;
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@ -144,9 +132,6 @@ void kubo_context_input_left(struct kubo_context *context) {
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void kubo_context_input_right(struct kubo_context *context) {
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switch (context->state.id) {
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case KUBO_CONTEXT_NORMAL:
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context->offset_x += KUBO_CONTEXT_OFFSET_JMP;
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break;
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case KUBO_CONTEXT_WALL_SELECT:
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select_next_wall(context);
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break;
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@ -155,17 +140,6 @@ void kubo_context_input_right(struct kubo_context *context) {
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}
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}
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void kubo_context_reset_offset(struct kubo_context *context) {
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switch (context->state.id) {
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case KUBO_CONTEXT_NORMAL:
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context->offset_x = 0;
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context->offset_y = 0;
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break;
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default:
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break;
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}
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}
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static void select_next_wall(struct kubo_context *context) {
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if (!context->walls.count) {
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return;
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@ -51,9 +51,6 @@ struct kubo_context {
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struct kubo_wall_arr walls;
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struct kubo_context_state_data state;
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int offset_x;
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int offset_y;
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// KUBO_CONTEXT_WALL_SELECT
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size_t wall_select_index;
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};
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@ -74,6 +71,4 @@ void kubo_context_input_down(struct kubo_context *context);
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void kubo_context_input_left(struct kubo_context *context);
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void kubo_context_input_right(struct kubo_context *context);
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void kubo_context_reset_offset(struct kubo_context *context);
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#endif
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26
kubo_input.c
26
kubo_input.c
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@ -18,22 +18,22 @@
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#include "kubo_input.h"
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static void key_input(struct kubo_context *context);
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static void key_input(struct kubo_context *context, Camera2D *camera);
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static void char_input(struct kubo_context *context);
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static void handle_cmd_input(struct kubo_context *context);
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void kubo_input_handle(struct kubo_context *context) {
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void kubo_input_handle(struct kubo_context *context, Camera2D *camera) {
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char_input(context);
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if (context->state.id == KUBO_CONTEXT_COMMAND) {
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handle_cmd_input(context);
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}
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key_input(context);
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key_input(context, camera);
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}
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static void key_input(struct kubo_context *context) {
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static void key_input(struct kubo_context *context, Camera2D *camera) {
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int key_code = GetKeyPressed();
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switch (key_code) {
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@ -52,21 +52,37 @@ static void key_input(struct kubo_context *context) {
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case KEY_RIGHT:
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case KEY_L:
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if (context->state.id == KUBO_CONTEXT_NORMAL) {
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kubo_camera_shift(camera,
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(Vector2){.x = KUBO_INPUT_CAMERA_SHIFT, .y = 0});
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}
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kubo_context_input_right(context);
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break;
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case KEY_UP:
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case KEY_K:
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if (context->state.id == KUBO_CONTEXT_NORMAL) {
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kubo_camera_shift(camera,
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(Vector2){.x = 0, .y = KUBO_INPUT_CAMERA_SHIFT});
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}
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kubo_context_input_up(context);
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break;
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case KEY_LEFT:
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case KEY_H:
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if (context->state.id == KUBO_CONTEXT_NORMAL) {
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kubo_camera_shift(camera,
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(Vector2){.x = -KUBO_INPUT_CAMERA_SHIFT, .y = 0});
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}
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kubo_context_input_left(context);
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break;
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case KEY_DOWN:
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case KEY_J:
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if (context->state.id == KUBO_CONTEXT_NORMAL) {
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kubo_camera_shift(camera,
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(Vector2){.x = 0, .y = -KUBO_INPUT_CAMERA_SHIFT});
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}
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kubo_context_input_down(context);
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break;
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@ -75,7 +91,7 @@ static void key_input(struct kubo_context *context) {
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break;
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case KEY_SPACE:
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kubo_context_reset_offset(context);
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kubo_camera_reset(camera);
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break;
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default:
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11
kubo_input.h
11
kubo_input.h
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@ -19,9 +19,14 @@
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#ifndef KUBO_INPUT_H
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#define KUBO_INPUT_H
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#include "kubo_context.h"
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#include "kubo_command.h"
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#include <raylib.h>
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void kubo_input_handle(struct kubo_context *context);
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#include "kubo_camera.h"
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#include "kubo_command.h"
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#include "kubo_context.h"
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#define KUBO_INPUT_CAMERA_SHIFT 50
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void kubo_input_handle(struct kubo_context *context, Camera2D *camera);
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#endif
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@ -40,8 +40,7 @@ Vector2 kubo_wall_get_vertex(struct kubo_wall *wall, size_t index) {
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return kubo_vector2_arr_get(&wall->vertices, index);
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}
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void kubo_wall_render(struct kubo_wall *wall, bool select, int offset_x,
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int offset_y) {
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void kubo_wall_render(struct kubo_wall *wall, bool select, Camera2D *camera) {
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Color wall_color =
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(select && wall->state == KUBO_WALL_SELECTED) ? BLUE : BLACK;
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@ -50,15 +49,12 @@ void kubo_wall_render(struct kubo_wall *wall, bool select, int offset_x,
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for (size_t i = 0; i < wall->vertices.count; i++) {
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points[i] = kubo_vector2_arr_get(&wall->vertices, i);
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points[i].x += offset_x;
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points[i].y += offset_y;
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}
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DrawSplineLinear(points, wall->vertices.count, 10.f, wall_color);
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if (wall->state == KUBO_WALL_DRAWING) {
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Vector2 mouse = GetMousePosition();
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Vector2 mouse = GetScreenToWorld2D(GetMousePosition(), *camera);
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Vector2 mouse_points[] = {points[wall->vertices.count - 1], mouse};
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DrawSplineLinear(mouse_points, 2, 10.f, wall_color);
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@ -47,7 +47,6 @@ void kubo_wall_cleanup(struct kubo_wall *wall);
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bool kubo_wall_add_vertex(struct kubo_wall *wall, Vector2 vec);
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Vector2 kubo_wall_get_vertex(struct kubo_wall *wall, size_t index);
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void kubo_wall_render(struct kubo_wall *wall, bool select, int offset_x,
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int offset_y);
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void kubo_wall_render(struct kubo_wall *wall, bool select, Camera2D *camera);
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#endif
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@ -18,12 +18,12 @@
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#include "kubo_window.h"
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Camera2D camera = {0};
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static void window_render(struct kubo_context *context);
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static void window_left_mouse(struct kubo_context *context);
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static void window_right_mouse(struct kubo_context *context);
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static void pan(struct kubo_context *context);
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static void new_wall_click(struct kubo_context *context);
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static void new_wall_end(struct kubo_context *context);
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@ -33,6 +33,8 @@ void kubo_window_init() {
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EnableEventWaiting();
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SetExitKey(0);
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SetTargetFPS(KUBO_TARGET_FPS);
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camera.zoom = 1.0f;
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}
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void kubo_window_cleanup() { CloseWindow(); }
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@ -43,18 +45,26 @@ bool kubo_window_should_close(struct kubo_context *context) {
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void kubo_window_tick(struct kubo_context *context) {
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window_render(context);
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pan(context);
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kubo_camera_zoom(&camera);
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if ((context->state.id == KUBO_CONTEXT_NORMAL &&
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IsMouseButtonDown(MOUSE_BUTTON_LEFT)) ||
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IsMouseButtonDown(MOUSE_BUTTON_MIDDLE)) {
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kubo_camera_pan(&camera);
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}
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
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window_left_mouse(context);
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}
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if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) {
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window_right_mouse(context);
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}
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kubo_input_handle(context);
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kubo_input_handle(context, &camera);
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}
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static void window_render(struct kubo_context *context) {
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BeginDrawing();
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BeginMode2D(camera);
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ClearBackground(WHITE);
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for (size_t i = 0; i < context->walls.count; i++) {
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@ -62,9 +72,11 @@ static void window_render(struct kubo_context *context) {
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assert(wall != NULL);
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kubo_wall_render(wall, context->state.id == KUBO_CONTEXT_WALL_SELECT,
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context->offset_x, context->offset_y);
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&camera);
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}
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EndMode2D();
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kubo_bar_render(context);
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EndDrawing();
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@ -94,15 +106,6 @@ static void window_right_mouse(struct kubo_context *context) {
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}
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}
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static void pan(struct kubo_context *context) {
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if (context->state.id == KUBO_CONTEXT_NORMAL &&
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IsMouseButtonDown(MOUSE_BUTTON_LEFT)) {
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Vector2 delta = GetMouseDelta();
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context->offset_x += delta.x;
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context->offset_y += delta.y;
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}
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}
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static void new_wall_click(struct kubo_context *context) {
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struct kubo_wall *current_wall = kubo_context_get_pending_wall(context);
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@ -110,15 +113,10 @@ static void new_wall_click(struct kubo_context *context) {
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return;
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}
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int bar_limit = GetScreenHeight() - KUBO_BAR_HEIGHT;
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Vector2 new_pos = GetMousePosition();
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new_pos.x -= context->offset_x;
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new_pos.y -= context->offset_y;
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if (new_pos.y < bar_limit) {
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Vector2 new_pos = GetScreenToWorld2D(GetMousePosition(), camera);
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kubo_wall_add_vertex(current_wall, new_pos);
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current_wall->state = KUBO_WALL_DRAWING;
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}
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}
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static void new_wall_end(struct kubo_context *context) {
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struct kubo_wall *current_wall = kubo_context_get_pending_wall(context);
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@ -21,9 +21,10 @@
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#include <raylib.h>
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#include "kubo_bar.h"
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#include "kubo_camera.h"
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#include "kubo_context.h"
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#include "kubo_input.h"
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#include "kubo_bar.h"
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#define KUBO_WINDOW_WIDTH 1000
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#define KUBO_WINDOW_HEIGHT 800
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