52 lines
1.4 KiB
C
52 lines
1.4 KiB
C
/*
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* Copyright Luka Jankovic 2025
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*
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* This file is part of Kubo.
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*
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* Kubo is free software: you can redistribute it and/or modify it under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* Kubo is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* Kubo. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef KUBO_WALL_H
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#define KUBO_WALL_H
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#include <raylib.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "kubo_dynarray.h"
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#define KUBO_WALL_INIT_VERTICES 4
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enum kubo_wall_state {
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KUBO_WALL_INIT,
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KUBO_WALL_DRAWING,
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KUBO_WALL_DONE,
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KUBO_WALL_SELECTED
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};
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KUBO_DYNARRAY_REGISTER(kubo_vector2_arr, Vector2)
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struct kubo_wall {
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struct kubo_vector2_arr vertices;
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enum kubo_wall_state state;
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};
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void kubo_wall_init(struct kubo_wall *wall);
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void kubo_wall_cleanup(struct kubo_wall *wall);
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bool kubo_wall_add_vertex(struct kubo_wall *wall, Vector2 vec);
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Vector2 kubo_wall_get_vertex(struct kubo_wall *wall, size_t index);
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void kubo_wall_render(struct kubo_wall *wall, bool select, Camera2D *camera);
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#endif
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