kubo/kubo_context.c

174 lines
4.7 KiB
C

/*
* Copyright Luka Jankovic 2025
*
* This file is part of Kubo.
*
* Kubo is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* Kubo is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* Kubo. If not, see <https://www.gnu.org/licenses/>.
*/
#include "kubo_context.h"
static const struct kubo_context_state_data kubo_context_states[] = {
{.id = KUBO_CONTEXT_NORMAL, .label = "Normal", .color = BLACK},
{.id = KUBO_CONTEXT_COMMAND, .label = "Command", .color = RED},
{.id = KUBO_CONTEXT_WALL_NEW, .label = "Wall New", .color = GREEN},
{.id = KUBO_CONTEXT_WALL_SELECT, .label = "Wall Select", .color = BLUE}};
static inline void wall_select_refresh(struct kubo_context *context);
static void select_next_wall(struct kubo_context *context);
static void select_prev_wall(struct kubo_context *context);
void kubo_context_init(struct kubo_context *context) {
if (!context) {
return;
}
kubo_wall_arr_init(&context->walls);
context->wall_select_index = 0;
context->exit_pending = false;
context->state = kubo_context_states[KUBO_CONTEXT_NORMAL];
}
void kubo_context_cleanup(struct kubo_context *context) {
kubo_wall_arr_free(&context->walls);
}
void kubo_context_set_state(struct kubo_context *context,
enum kubo_context_state state) {
context->state = kubo_context_states[state];
switch (context->state.id) {
case KUBO_CONTEXT_COMMAND:
break;
case KUBO_CONTEXT_WALL_NEW:
break;
case KUBO_CONTEXT_WALL_SELECT:
wall_select_refresh(context);
break;
default:
break;
}
}
struct kubo_wall *kubo_context_get_pending_wall(struct kubo_context *context) {
if (context->state.id != KUBO_CONTEXT_WALL_NEW) {
return NULL;
}
if (context->walls.count > 0) {
struct kubo_wall *last_wall =
kubo_wall_arr_get(&context->walls, context->walls.count - 1);
switch (last_wall->state) {
case KUBO_WALL_INIT:
case KUBO_WALL_DRAWING:
return last_wall;
break;
default:
break;
}
}
struct kubo_wall *wall = malloc(sizeof(struct kubo_wall));
kubo_wall_init(wall);
kubo_wall_arr_add(&context->walls, wall);
return wall;
}
void kubo_context_delete_wall(struct kubo_context *context) {
if (context->state.id != KUBO_CONTEXT_WALL_SELECT ||
!context->walls.count) {
return;
}
kubo_wall_arr_del(&context->walls, context->wall_select_index);
select_next_wall(context);
}
void kubo_context_input_up(struct kubo_context *context) {
switch (context->state.id) {
case KUBO_CONTEXT_WALL_SELECT:
select_next_wall(context);
break;
default:
break;
}
}
void kubo_context_input_down(struct kubo_context *context) {
switch (context->state.id) {
case KUBO_CONTEXT_WALL_SELECT:
select_prev_wall(context);
break;
default:
break;
}
}
void kubo_context_input_left(struct kubo_context *context) {
switch (context->state.id) {
case KUBO_CONTEXT_WALL_SELECT:
select_prev_wall(context);
break;
default:
break;
}
}
void kubo_context_input_right(struct kubo_context *context) {
switch (context->state.id) {
case KUBO_CONTEXT_WALL_SELECT:
select_next_wall(context);
break;
default:
break;
}
}
static void select_next_wall(struct kubo_context *context) {
if (!context->walls.count) {
return;
}
context->wall_select_index =
(context->wall_select_index + 1) % context->walls.count;
wall_select_refresh(context);
}
static void select_prev_wall(struct kubo_context *context) {
if (context->state.id != KUBO_CONTEXT_WALL_SELECT ||
!context->walls.count) {
return;
}
size_t count = context->walls.count;
context->wall_select_index =
(context->wall_select_index + count - 1) % count;
wall_select_refresh(context);
}
static inline void wall_select_refresh(struct kubo_context *context) {
for (size_t i = 0; i < context->walls.count; i++) {
struct kubo_wall *wall = kubo_wall_arr_get(&context->walls, i);
wall->state = i == context->wall_select_index ? KUBO_WALL_SELECTED
: KUBO_WALL_DONE;
}
}