grid and mouse snapping

This commit is contained in:
Luka Jankovic 2025-08-30 21:40:16 +02:00
parent 736829a119
commit 61986f41fa
7 changed files with 72 additions and 19 deletions

View file

@ -18,9 +18,12 @@
#include "kubo_bar.h"
const char *snap_text_on = "Snap enabled";
const char *snap_text_off = "Snap disabled";
static inline int push_text(int x, int y, const char *text, Color bg_color);
void kubo_bar_render(struct kubo_context *context) {
void kubo_bar_render(struct kubo_context *context, bool snap_enabled) {
const int bar_y = GetScreenHeight() - KUBO_BAR_HEIGHT;
int bar_text_x = 10;
@ -30,9 +33,18 @@ void kubo_bar_render(struct kubo_context *context) {
bar_text_x += 2 * KUBO_BAR_PADDING;
if (context->state.id == KUBO_CONTEXT_COMMAND) {
const char *snap_text = snap_enabled ? snap_text_on : snap_text_off;
switch (context->state.id) {
case KUBO_CONTEXT_COMMAND:
kubo_command_bar_render(bar_text_x, bar_y + (KUBO_BAR_PADDING / 2),
KUBO_BAR_HEIGHT - KUBO_BAR_PADDING);
break;
case KUBO_CONTEXT_WALL_NEW:
bar_text_x += push_text(bar_text_x, bar_y, snap_text, BLACK);
break;
default:
break;
}
}

View file

@ -27,6 +27,6 @@
#include "kubo_context.h"
#include "kubo_command_bar.h"
void kubo_bar_render(struct kubo_context *context);
void kubo_bar_render(struct kubo_context *context, bool snap_enabled);
#endif

View file

@ -18,6 +18,8 @@
#include "kubo_input.h"
extern bool kubo_mouse_snap;
static void key_input(struct kubo_context *context, Camera2D *camera);
static void char_input(struct kubo_context *context);
@ -90,6 +92,10 @@ static void key_input(struct kubo_context *context, Camera2D *camera) {
kubo_context_delete_wall(context);
break;
case KEY_T:
kubo_mouse_snap = !kubo_mouse_snap;
break;
case KEY_SPACE:
kubo_camera_reset(camera);
break;

View file

@ -40,7 +40,8 @@ Vector2 kubo_wall_get_vertex(struct kubo_wall *wall, size_t index) {
return kubo_vector2_arr_get(&wall->vertices, index);
}
void kubo_wall_render(struct kubo_wall *wall, bool select, Camera2D *camera) {
void kubo_wall_render(struct kubo_wall *wall, bool select, Camera2D *camera, Vector2 mouse) {
(void)camera;
Color wall_color =
(select && wall->state == KUBO_WALL_SELECTED) ? BLUE : BLACK;
@ -54,7 +55,7 @@ void kubo_wall_render(struct kubo_wall *wall, bool select, Camera2D *camera) {
DrawSplineLinear(points, wall->vertices.count, 10.f, wall_color);
if (wall->state == KUBO_WALL_DRAWING) {
Vector2 mouse = GetScreenToWorld2D(GetMousePosition(), *camera);
// Vector2 mouse = GetScreenToWorld2D(mouse, *camera);
Vector2 mouse_points[] = {points[wall->vertices.count - 1], mouse};
DrawSplineLinear(mouse_points, 2, 10.f, wall_color);

View file

@ -47,6 +47,6 @@ void kubo_wall_cleanup(struct kubo_wall *wall);
bool kubo_wall_add_vertex(struct kubo_wall *wall, Vector2 vec);
Vector2 kubo_wall_get_vertex(struct kubo_wall *wall, size_t index);
void kubo_wall_render(struct kubo_wall *wall, bool select, Camera2D *camera);
void kubo_wall_render(struct kubo_wall *wall, bool select, Camera2D *camera, Vector2 mouse);
#endif

View file

@ -17,16 +17,20 @@
*/
#include "kubo_window.h"
#include "raylib.h"
Camera2D camera = {0};
bool kubo_mouse_snap = false;
static void window_render(struct kubo_context *context);
static void window_left_mouse(struct kubo_context *context);
static void window_render(struct kubo_context *context, Vector2 mouse_pos);
static void window_left_mouse(struct kubo_context *context, Vector2 mouse_pos);
static void window_right_mouse(struct kubo_context *context);
static void new_wall_click(struct kubo_context *context);
static void new_wall_click(struct kubo_context *context, Vector2 mouse_pos);
static void new_wall_end(struct kubo_context *context);
static Vector2 mouse_grid_snap(Vector2 mouse_pos);
void kubo_window_init() {
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(KUBO_WINDOW_WIDTH, KUBO_WINDOW_HEIGHT, "Kubo");
@ -44,7 +48,11 @@ bool kubo_window_should_close(struct kubo_context *context) {
}
void kubo_window_tick(struct kubo_context *context) {
window_render(context);
Vector2 mouse_pos = GetScreenToWorld2D(GetMousePosition(), camera);
if (kubo_mouse_snap) {
mouse_pos = mouse_grid_snap(mouse_pos);
}
window_render(context, mouse_pos);
kubo_camera_zoom(&camera);
if ((context->state.id == KUBO_CONTEXT_NORMAL &&
@ -54,7 +62,7 @@ void kubo_window_tick(struct kubo_context *context) {
}
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
window_left_mouse(context);
window_left_mouse(context, mouse_pos);
}
if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) {
window_right_mouse(context);
@ -62,7 +70,7 @@ void kubo_window_tick(struct kubo_context *context) {
kubo_input_handle(context, &camera);
}
static void window_render(struct kubo_context *context) {
static void window_render(struct kubo_context *context, Vector2 mouse_pos) {
BeginDrawing();
BeginMode2D(camera);
ClearBackground(WHITE);
@ -72,20 +80,36 @@ static void window_render(struct kubo_context *context) {
assert(wall != NULL);
kubo_wall_render(wall, context->state.id == KUBO_CONTEXT_WALL_SELECT,
&camera);
&camera, mouse_pos);
}
rlPushMatrix();
rlTranslatef(0, 25 * 50, 0);
rlRotatef(90, 1, 0, 0);
DrawGrid(100, KUBO_GRID_SIZE);
rlPopMatrix();
EndMode2D();
kubo_bar_render(context);
Vector2 mouse_cam = GetWorldToScreen2D(mouse_pos, camera);
switch (context->state.id) {
case KUBO_CONTEXT_WALL_NEW:
DrawCircle(mouse_cam.x, mouse_cam.y, 10, BLUE);
break;
default:
break;
}
kubo_bar_render(context, kubo_mouse_snap);
EndDrawing();
}
static void window_left_mouse(struct kubo_context *context) {
static void window_left_mouse(struct kubo_context *context, Vector2 mouse_pos) {
switch (context->state.id) {
case KUBO_CONTEXT_WALL_NEW:
new_wall_click(context);
new_wall_click(context, mouse_pos);
break;
case KUBO_CONTEXT_WALL_SELECT:
break;
@ -106,15 +130,14 @@ static void window_right_mouse(struct kubo_context *context) {
}
}
static void new_wall_click(struct kubo_context *context) {
static void new_wall_click(struct kubo_context *context, Vector2 mouse_pos) {
struct kubo_wall *current_wall = kubo_context_get_pending_wall(context);
if (!current_wall) {
return;
}
Vector2 new_pos = GetScreenToWorld2D(GetMousePosition(), camera);
kubo_wall_add_vertex(current_wall, new_pos);
kubo_wall_add_vertex(current_wall, mouse_pos);
current_wall->state = KUBO_WALL_DRAWING;
}
@ -127,3 +150,11 @@ static void new_wall_end(struct kubo_context *context) {
current_wall->state = KUBO_WALL_DONE;
}
static Vector2 mouse_grid_snap(Vector2 mouse_pos) {
Vector2 snap_pos = {
.x = round(mouse_pos.x / KUBO_GRID_SIZE) * KUBO_GRID_SIZE,
.y = round(mouse_pos.y / KUBO_GRID_SIZE) * KUBO_GRID_SIZE};
return snap_pos;
}

View file

@ -20,6 +20,7 @@
#define KUBO_WINDOW_H
#include <raylib.h>
#include <rlgl.h>
#include "kubo_bar.h"
#include "kubo_camera.h"
@ -31,6 +32,8 @@
#define KUBO_TARGET_FPS 165
#define KUBO_GRID_SIZE 50
void kubo_window_init();
void kubo_window_cleanup();