160 lines
4.4 KiB
C
160 lines
4.4 KiB
C
/*
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* Copyright Luka Jankovic 2025
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*
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* This file is part of Kubo.
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*
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* Kubo is free software: you can redistribute it and/or modify it under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* Kubo is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* Kubo. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "kubo_window.h"
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#include "raylib.h"
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Camera2D camera = {0};
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bool kubo_mouse_snap = false;
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static void window_render(struct kubo_context *context, Vector2 mouse_pos);
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static void window_left_mouse(struct kubo_context *context, Vector2 mouse_pos);
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static void window_right_mouse(struct kubo_context *context);
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static void new_wall_click(struct kubo_context *context, Vector2 mouse_pos);
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static void new_wall_end(struct kubo_context *context);
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static Vector2 mouse_grid_snap(Vector2 mouse_pos);
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void kubo_window_init() {
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SetConfigFlags(FLAG_WINDOW_RESIZABLE);
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InitWindow(KUBO_WINDOW_WIDTH, KUBO_WINDOW_HEIGHT, "Kubo");
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EnableEventWaiting();
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SetExitKey(0);
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SetTargetFPS(KUBO_TARGET_FPS);
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camera.zoom = 1.0f;
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}
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void kubo_window_cleanup() { CloseWindow(); }
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bool kubo_window_should_close(struct kubo_context *context) {
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return context->exit_pending || WindowShouldClose();
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}
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void kubo_window_tick(struct kubo_context *context) {
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Vector2 mouse_pos = GetScreenToWorld2D(GetMousePosition(), camera);
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if (kubo_mouse_snap) {
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mouse_pos = mouse_grid_snap(mouse_pos);
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}
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window_render(context, mouse_pos);
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kubo_camera_zoom(&camera);
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if ((context->state.id == KUBO_CONTEXT_NORMAL &&
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IsMouseButtonDown(MOUSE_BUTTON_LEFT)) ||
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IsMouseButtonDown(MOUSE_BUTTON_MIDDLE)) {
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kubo_camera_pan(&camera);
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}
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
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window_left_mouse(context, mouse_pos);
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}
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if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) {
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window_right_mouse(context);
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}
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kubo_input_handle(context, &camera);
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}
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static void window_render(struct kubo_context *context, Vector2 mouse_pos) {
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BeginDrawing();
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BeginMode2D(camera);
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ClearBackground(WHITE);
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for (size_t i = 0; i < context->walls.count; i++) {
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struct kubo_wall *wall = kubo_wall_arr_get(&context->walls, i);
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assert(wall != NULL);
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kubo_wall_render(wall, context->state.id == KUBO_CONTEXT_WALL_SELECT,
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&camera, mouse_pos);
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}
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rlPushMatrix();
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rlTranslatef(0, 25 * 50, 0);
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rlRotatef(90, 1, 0, 0);
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DrawGrid(100, KUBO_GRID_SIZE);
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rlPopMatrix();
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EndMode2D();
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Vector2 mouse_cam = GetWorldToScreen2D(mouse_pos, camera);
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switch (context->state.id) {
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case KUBO_CONTEXT_WALL_NEW:
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DrawCircle(mouse_cam.x, mouse_cam.y, 10, BLUE);
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break;
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default:
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break;
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}
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kubo_bar_render(context, kubo_mouse_snap);
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EndDrawing();
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}
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static void window_left_mouse(struct kubo_context *context, Vector2 mouse_pos) {
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switch (context->state.id) {
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case KUBO_CONTEXT_WALL_NEW:
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new_wall_click(context, mouse_pos);
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break;
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case KUBO_CONTEXT_WALL_SELECT:
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break;
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default:
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break;
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}
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}
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static void window_right_mouse(struct kubo_context *context) {
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switch (context->state.id) {
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case KUBO_CONTEXT_WALL_NEW:
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new_wall_end(context);
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break;
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case KUBO_CONTEXT_WALL_SELECT:
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break;
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default:
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break;
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}
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}
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static void new_wall_click(struct kubo_context *context, Vector2 mouse_pos) {
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struct kubo_wall *current_wall = kubo_context_get_pending_wall(context);
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if (!current_wall) {
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return;
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}
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kubo_wall_add_vertex(current_wall, mouse_pos);
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current_wall->state = KUBO_WALL_DRAWING;
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}
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static void new_wall_end(struct kubo_context *context) {
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struct kubo_wall *current_wall = kubo_context_get_pending_wall(context);
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if (!current_wall) {
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return;
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}
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current_wall->state = KUBO_WALL_DONE;
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}
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static Vector2 mouse_grid_snap(Vector2 mouse_pos) {
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Vector2 snap_pos = {
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.x = round(mouse_pos.x / KUBO_GRID_SIZE) * KUBO_GRID_SIZE,
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.y = round(mouse_pos.y / KUBO_GRID_SIZE) * KUBO_GRID_SIZE};
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return snap_pos;
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}
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