74 lines
2.6 KiB
JavaScript
74 lines
2.6 KiB
JavaScript
/*
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* Copyright (c) 2018-2019, 2023 Unrud <unrud@outlook.com>
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*
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* This file is part of Remote-Touchpad.
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*
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* Remote-Touchpad is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Remote-Touchpad is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Remote-Touchpad. If not, see <http://www.gnu.org/licenses/>.
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*/
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import {
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KEY_SUPER, KEY_BACK_SPACE, KEY_RETURN, KEY_DELETE, KEY_HOME, KEY_END,
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KEY_LEFT, KEY_RIGHT, KEY_UP, KEY_DOWN,
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} from "./inputcontroller.mjs";
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export default class Keyboard {
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#inputController;
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#checkAllowedCallback;
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constructor(inputController, checkAllowedCallback) {
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this.#inputController = inputController;
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this.#checkAllowedCallback = checkAllowedCallback;
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document.addEventListener("keydown", this.#handleKeydown.bind(this));
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}
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configure() {}
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#handleKeydown(event) {
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if (!this.#checkAllowedCallback() ||
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event.ctrlKey || event.altKey || event.isComposing) {
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return;
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}
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let key = null;
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if (event.key == "OS" || event.key == "Super" || event.key == "Meta") {
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key = KEY_SUPER;
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} else if (event.key == "Backspace") {
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key = KEY_BACK_SPACE;
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} else if (event.key == "Enter") {
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key = KEY_RETURN;
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} else if (event.key == "Delete") {
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key = KEY_DELETE;
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} else if (event.key == "Home") {
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key = KEY_HOME;
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} else if (event.key == "End") {
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key = KEY_END;
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} else if (event.key == "Left" || event.key == "ArrowLeft") {
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key = KEY_LEFT;
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} else if (event.key == "Right" || event.key == "ArrowRight") {
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key = KEY_RIGHT;
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} else if (event.key == "Up" || event.key == "ArrowUp") {
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key = KEY_UP;
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} else if (event.key == "Down" || event.key == "ArrowDown") {
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key = KEY_DOWN;
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}
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if (key != null) {
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if (!event.shiftKey) {
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event.preventDefault();
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this.#inputController.keyboardKey(key);
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}
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} else if (event.key.length == 1) {
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event.preventDefault();
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this.#inputController.keyboardText(event.key);
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}
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}
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}
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