improved formatting
This commit is contained in:
parent
737ba58860
commit
ccdd081d36
12 changed files with 46 additions and 37 deletions
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@ -24,8 +24,8 @@
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#include <raylib.h>
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#include "kubo_context.h"
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#include "kubo_command_bar.h"
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#include "kubo_context.h"
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void kubo_bar_render(struct kubo_context *context, bool snap_enabled);
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@ -41,7 +41,7 @@ void kubo_camera_shift(Camera2D *camera, Vector2 delta) {
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}
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void kubo_camera_reset(Camera2D *camera) {
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camera->target = (Vector2){.x = 0, .y = 0};
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camera->offset = (Vector2){.x = 0, .y = 0};
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camera->target = (Vector2){ .x = 0, .y = 0 };
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camera->offset = (Vector2){ .x = 0, .y = 0 };
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camera->zoom = 1.0f;
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}
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@ -23,9 +23,10 @@ static inline void kubo_command_write(struct kubo_context *context, char *rest);
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static inline void kubo_command_read(struct kubo_context *context, char *rest);
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static const struct kubo_command_data kubo_commands[] = {
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{":q", kubo_command_exit},
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{":w", kubo_command_write},
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{":e", kubo_command_read}};
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{ ":q", kubo_command_exit },
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{ ":w", kubo_command_write },
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{ ":e", kubo_command_read }
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};
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static const size_t kubo_commands_size =
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sizeof(kubo_commands) / sizeof(kubo_commands[0]);
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@ -19,10 +19,11 @@
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#include "kubo_context.h"
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static const struct kubo_context_state_data kubo_context_states[] = {
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{.id = KUBO_CONTEXT_NORMAL, .label = "Normal", .color = BLACK},
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{.id = KUBO_CONTEXT_COMMAND, .label = "Command", .color = RED},
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{.id = KUBO_CONTEXT_WALL_NEW, .label = "Wall New", .color = GREEN},
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{.id = KUBO_CONTEXT_WALL_SELECT, .label = "Wall Select", .color = BLUE}};
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{ .id = KUBO_CONTEXT_NORMAL, .label = "Normal", .color = BLACK },
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{ .id = KUBO_CONTEXT_COMMAND, .label = "Command", .color = RED },
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{ .id = KUBO_CONTEXT_WALL_NEW, .label = "Wall New", .color = GREEN },
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{ .id = KUBO_CONTEXT_WALL_SELECT, .label = "Wall Select", .color = BLUE }
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};
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void kubo_context_init(struct kubo_context *context) {
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@ -45,16 +46,16 @@ void kubo_context_set_state(struct kubo_context *context,
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enum kubo_context_state state) {
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context->state = kubo_context_states[state];
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switch (context->state.id) {
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case KUBO_CONTEXT_COMMAND:
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break;
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case KUBO_CONTEXT_WALL_NEW:
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break;
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default:
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break;
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}
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// switch (context->state.id) {
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// case KUBO_CONTEXT_COMMAND:
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// break;
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//
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// case KUBO_CONTEXT_WALL_NEW:
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// break;
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//
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// default:
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// break;
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// }
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for (unsigned i = 0; i < kubo_state_data_length; i++) {
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if (context->state.id == kubo_state_data[i].id &&
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@ -24,8 +24,8 @@ struct kubo_context kubo_file_parse(char *file_name) {
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struct kubo_wall *wall = malloc(sizeof(struct kubo_wall));
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kubo_wall_init(wall);
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for (size_t j = 0; j < scene->walls[i].vertices_count; j++) {
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Vector2 vertex = {.x = scene->walls[i].vertices[j][0],
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.y = scene->walls[i].vertices[j][1]};
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Vector2 vertex = { .x = scene->walls[i].vertices[j][0],
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.y = scene->walls[i].vertices[j][1] };
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kubo_wall_add_vertex(wall, vertex);
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}
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@ -49,7 +49,8 @@ static const cyaml_schema_value_t vertex_entry = {
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static const cyaml_schema_field_t wall_fields[] = {
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CYAML_FIELD_SEQUENCE("vertices", CYAML_FLAG_POINTER, struct kubo_file_wall,
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vertices, &vertex_entry, 0, CYAML_UNLIMITED),
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CYAML_FIELD_END};
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CYAML_FIELD_END
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};
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static const cyaml_schema_value_t wall_schema = {
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CYAML_VALUE_MAPPING(CYAML_FLAG_DEFAULT, struct kubo_file_wall, wall_fields),
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@ -58,7 +59,8 @@ static const cyaml_schema_value_t wall_schema = {
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static const cyaml_schema_field_t scene_fields[] = {
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CYAML_FIELD_SEQUENCE("walls", CYAML_FLAG_POINTER, struct kubo_file_scene,
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walls, &wall_schema, 0, CYAML_UNLIMITED),
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CYAML_FIELD_END};
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CYAML_FIELD_END
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};
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static const cyaml_schema_value_t top_schema = {
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CYAML_VALUE_MAPPING(CYAML_FLAG_POINTER, struct kubo_file_scene,
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@ -113,25 +113,25 @@ static void handle_camera_input(int key_code, Camera2D *camera) {
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case KEY_RIGHT:
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case KEY_L:
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kubo_camera_shift(camera,
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(Vector2){.x = -KUBO_INPUT_CAMERA_SHIFT, .y = 0});
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(Vector2){ .x = -KUBO_INPUT_CAMERA_SHIFT, .y = 0 });
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break;
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case KEY_UP:
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case KEY_K:
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kubo_camera_shift(camera,
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(Vector2){.x = 0, .y = KUBO_INPUT_CAMERA_SHIFT});
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(Vector2){ .x = 0, .y = KUBO_INPUT_CAMERA_SHIFT });
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break;
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case KEY_LEFT:
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case KEY_H:
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kubo_camera_shift(camera,
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(Vector2){.x = KUBO_INPUT_CAMERA_SHIFT, .y = 0});
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(Vector2){ .x = KUBO_INPUT_CAMERA_SHIFT, .y = 0 });
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break;
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case KEY_DOWN:
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case KEY_J:
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kubo_camera_shift(camera,
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(Vector2){.x = 0, .y = -KUBO_INPUT_CAMERA_SHIFT});
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(Vector2){ .x = 0, .y = -KUBO_INPUT_CAMERA_SHIFT });
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break;
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default:
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break;
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@ -40,7 +40,8 @@ Vector2 kubo_wall_get_vertex(struct kubo_wall *wall, size_t index) {
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return kubo_vector2_arr_get(&wall->vertices, index);
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}
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void kubo_wall_render(struct kubo_wall *wall, bool select, Camera2D *camera, Vector2 mouse) {
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void kubo_wall_render(struct kubo_wall *wall, bool select, Camera2D *camera,
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Vector2 mouse) {
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(void)camera;
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Color wall_color =
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(select && wall->state == KUBO_WALL_SELECTED) ? BLUE : BLACK;
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@ -56,7 +57,7 @@ void kubo_wall_render(struct kubo_wall *wall, bool select, Camera2D *camera, Vec
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if (wall->state == KUBO_WALL_DRAWING) {
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// Vector2 mouse = GetScreenToWorld2D(mouse, *camera);
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Vector2 mouse_points[] = {points[wall->vertices.count - 1], mouse};
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Vector2 mouse_points[] = { points[wall->vertices.count - 1], mouse };
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DrawSplineLinear(mouse_points, 2, 10.f, wall_color);
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}
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@ -47,6 +47,7 @@ void kubo_wall_cleanup(struct kubo_wall *wall);
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bool kubo_wall_add_vertex(struct kubo_wall *wall, Vector2 vec);
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Vector2 kubo_wall_get_vertex(struct kubo_wall *wall, size_t index);
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void kubo_wall_render(struct kubo_wall *wall, bool select, Camera2D *camera, Vector2 mouse);
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void kubo_wall_render(struct kubo_wall *wall, bool select, Camera2D *camera,
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Vector2 mouse);
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#endif
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@ -19,7 +19,7 @@
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#include "kubo_window.h"
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#include "raylib.h"
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Camera2D camera = {0};
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Camera2D camera = { 0 };
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bool kubo_mouse_snap = false;
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static void window_render(struct kubo_context *context, Vector2 mouse_pos);
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@ -154,7 +154,8 @@ static void new_wall_end(struct kubo_context *context) {
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static Vector2 mouse_grid_snap(Vector2 mouse_pos) {
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Vector2 snap_pos = {
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.x = round(mouse_pos.x / KUBO_GRID_SIZE) * KUBO_GRID_SIZE,
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.y = round(mouse_pos.y / KUBO_GRID_SIZE) * KUBO_GRID_SIZE};
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.y = round(mouse_pos.y / KUBO_GRID_SIZE) * KUBO_GRID_SIZE
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};
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return snap_pos;
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}
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2
main.c
2
main.c
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@ -26,7 +26,7 @@
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#include "kubo_file.h"
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int main(int argc, char *argv[]) {
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kubo_command_init();
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struct kubo_context context;
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@ -36,9 +36,11 @@ struct kubo_state_list_entry {
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};
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static const struct kubo_state_list_entry kubo_state_data[] = {
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{KUBO_CONTEXT_NORMAL, kubo_state_normal_data},
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{KUBO_CONTEXT_COMMAND, kubo_state_command_data},
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{KUBO_CONTEXT_WALL_SELECT, kubo_state_wall_select_data}};
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{ KUBO_CONTEXT_NORMAL, kubo_state_normal_data },
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{ KUBO_CONTEXT_COMMAND, kubo_state_command_data },
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{ KUBO_CONTEXT_WALL_NEW, kubo_state_wall_select_data },
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{ KUBO_CONTEXT_WALL_SELECT, kubo_state_wall_select_data }
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};
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static const unsigned kubo_state_data_length =
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sizeof(kubo_state_data) / sizeof(kubo_state_data[0]);
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