improved formatting
This commit is contained in:
parent
737ba58860
commit
ccdd081d36
12 changed files with 46 additions and 37 deletions
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@ -24,8 +24,8 @@
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#include <raylib.h>
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#include <raylib.h>
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#include "kubo_context.h"
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#include "kubo_command_bar.h"
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#include "kubo_command_bar.h"
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#include "kubo_context.h"
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void kubo_bar_render(struct kubo_context *context, bool snap_enabled);
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void kubo_bar_render(struct kubo_context *context, bool snap_enabled);
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@ -25,7 +25,8 @@ static inline void kubo_command_read(struct kubo_context *context, char *rest);
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static const struct kubo_command_data kubo_commands[] = {
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static const struct kubo_command_data kubo_commands[] = {
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{ ":q", kubo_command_exit },
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{ ":q", kubo_command_exit },
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{ ":w", kubo_command_write },
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{ ":w", kubo_command_write },
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{":e", kubo_command_read}};
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{ ":e", kubo_command_read }
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};
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static const size_t kubo_commands_size =
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static const size_t kubo_commands_size =
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sizeof(kubo_commands) / sizeof(kubo_commands[0]);
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sizeof(kubo_commands) / sizeof(kubo_commands[0]);
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@ -22,7 +22,8 @@ static const struct kubo_context_state_data kubo_context_states[] = {
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{ .id = KUBO_CONTEXT_NORMAL, .label = "Normal", .color = BLACK },
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{ .id = KUBO_CONTEXT_NORMAL, .label = "Normal", .color = BLACK },
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{ .id = KUBO_CONTEXT_COMMAND, .label = "Command", .color = RED },
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{ .id = KUBO_CONTEXT_COMMAND, .label = "Command", .color = RED },
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{ .id = KUBO_CONTEXT_WALL_NEW, .label = "Wall New", .color = GREEN },
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{ .id = KUBO_CONTEXT_WALL_NEW, .label = "Wall New", .color = GREEN },
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{.id = KUBO_CONTEXT_WALL_SELECT, .label = "Wall Select", .color = BLUE}};
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{ .id = KUBO_CONTEXT_WALL_SELECT, .label = "Wall Select", .color = BLUE }
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};
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void kubo_context_init(struct kubo_context *context) {
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void kubo_context_init(struct kubo_context *context) {
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@ -45,16 +46,16 @@ void kubo_context_set_state(struct kubo_context *context,
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enum kubo_context_state state) {
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enum kubo_context_state state) {
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context->state = kubo_context_states[state];
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context->state = kubo_context_states[state];
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switch (context->state.id) {
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// switch (context->state.id) {
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case KUBO_CONTEXT_COMMAND:
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// case KUBO_CONTEXT_COMMAND:
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break;
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// break;
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//
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case KUBO_CONTEXT_WALL_NEW:
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// case KUBO_CONTEXT_WALL_NEW:
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break;
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// break;
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//
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default:
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// default:
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break;
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// break;
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}
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// }
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for (unsigned i = 0; i < kubo_state_data_length; i++) {
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for (unsigned i = 0; i < kubo_state_data_length; i++) {
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if (context->state.id == kubo_state_data[i].id &&
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if (context->state.id == kubo_state_data[i].id &&
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@ -49,7 +49,8 @@ static const cyaml_schema_value_t vertex_entry = {
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static const cyaml_schema_field_t wall_fields[] = {
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static const cyaml_schema_field_t wall_fields[] = {
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CYAML_FIELD_SEQUENCE("vertices", CYAML_FLAG_POINTER, struct kubo_file_wall,
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CYAML_FIELD_SEQUENCE("vertices", CYAML_FLAG_POINTER, struct kubo_file_wall,
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vertices, &vertex_entry, 0, CYAML_UNLIMITED),
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vertices, &vertex_entry, 0, CYAML_UNLIMITED),
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CYAML_FIELD_END};
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CYAML_FIELD_END
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};
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static const cyaml_schema_value_t wall_schema = {
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static const cyaml_schema_value_t wall_schema = {
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CYAML_VALUE_MAPPING(CYAML_FLAG_DEFAULT, struct kubo_file_wall, wall_fields),
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CYAML_VALUE_MAPPING(CYAML_FLAG_DEFAULT, struct kubo_file_wall, wall_fields),
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@ -58,7 +59,8 @@ static const cyaml_schema_value_t wall_schema = {
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static const cyaml_schema_field_t scene_fields[] = {
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static const cyaml_schema_field_t scene_fields[] = {
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CYAML_FIELD_SEQUENCE("walls", CYAML_FLAG_POINTER, struct kubo_file_scene,
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CYAML_FIELD_SEQUENCE("walls", CYAML_FLAG_POINTER, struct kubo_file_scene,
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walls, &wall_schema, 0, CYAML_UNLIMITED),
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walls, &wall_schema, 0, CYAML_UNLIMITED),
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CYAML_FIELD_END};
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CYAML_FIELD_END
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};
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static const cyaml_schema_value_t top_schema = {
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static const cyaml_schema_value_t top_schema = {
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CYAML_VALUE_MAPPING(CYAML_FLAG_POINTER, struct kubo_file_scene,
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CYAML_VALUE_MAPPING(CYAML_FLAG_POINTER, struct kubo_file_scene,
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@ -40,7 +40,8 @@ Vector2 kubo_wall_get_vertex(struct kubo_wall *wall, size_t index) {
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return kubo_vector2_arr_get(&wall->vertices, index);
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return kubo_vector2_arr_get(&wall->vertices, index);
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}
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}
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void kubo_wall_render(struct kubo_wall *wall, bool select, Camera2D *camera, Vector2 mouse) {
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void kubo_wall_render(struct kubo_wall *wall, bool select, Camera2D *camera,
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Vector2 mouse) {
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(void)camera;
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(void)camera;
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Color wall_color =
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Color wall_color =
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(select && wall->state == KUBO_WALL_SELECTED) ? BLUE : BLACK;
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(select && wall->state == KUBO_WALL_SELECTED) ? BLUE : BLACK;
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@ -47,6 +47,7 @@ void kubo_wall_cleanup(struct kubo_wall *wall);
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bool kubo_wall_add_vertex(struct kubo_wall *wall, Vector2 vec);
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bool kubo_wall_add_vertex(struct kubo_wall *wall, Vector2 vec);
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Vector2 kubo_wall_get_vertex(struct kubo_wall *wall, size_t index);
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Vector2 kubo_wall_get_vertex(struct kubo_wall *wall, size_t index);
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void kubo_wall_render(struct kubo_wall *wall, bool select, Camera2D *camera, Vector2 mouse);
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void kubo_wall_render(struct kubo_wall *wall, bool select, Camera2D *camera,
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Vector2 mouse);
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#endif
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#endif
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@ -154,7 +154,8 @@ static void new_wall_end(struct kubo_context *context) {
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static Vector2 mouse_grid_snap(Vector2 mouse_pos) {
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static Vector2 mouse_grid_snap(Vector2 mouse_pos) {
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Vector2 snap_pos = {
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Vector2 snap_pos = {
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.x = round(mouse_pos.x / KUBO_GRID_SIZE) * KUBO_GRID_SIZE,
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.x = round(mouse_pos.x / KUBO_GRID_SIZE) * KUBO_GRID_SIZE,
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.y = round(mouse_pos.y / KUBO_GRID_SIZE) * KUBO_GRID_SIZE};
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.y = round(mouse_pos.y / KUBO_GRID_SIZE) * KUBO_GRID_SIZE
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};
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return snap_pos;
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return snap_pos;
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}
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}
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@ -38,7 +38,9 @@ struct kubo_state_list_entry {
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static const struct kubo_state_list_entry kubo_state_data[] = {
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static const struct kubo_state_list_entry kubo_state_data[] = {
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{ KUBO_CONTEXT_NORMAL, kubo_state_normal_data },
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{ KUBO_CONTEXT_NORMAL, kubo_state_normal_data },
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{ KUBO_CONTEXT_COMMAND, kubo_state_command_data },
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{ KUBO_CONTEXT_COMMAND, kubo_state_command_data },
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{KUBO_CONTEXT_WALL_SELECT, kubo_state_wall_select_data}};
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{ KUBO_CONTEXT_WALL_NEW, kubo_state_wall_select_data },
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{ KUBO_CONTEXT_WALL_SELECT, kubo_state_wall_select_data }
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};
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static const unsigned kubo_state_data_length =
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static const unsigned kubo_state_data_length =
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sizeof(kubo_state_data) / sizeof(kubo_state_data[0]);
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sizeof(kubo_state_data) / sizeof(kubo_state_data[0]);
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