kubo/kubo_input.c

131 lines
3.5 KiB
C

/*
* Copyright Luka Jankovic 2025
*
* This file is part of Kubo.
*
* Kubo is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* Kubo is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* Kubo. If not, see <https://www.gnu.org/licenses/>.
*/
#include "kubo_input.h"
#include "states/kubo_states.h"
extern bool kubo_mouse_snap;
static void key_input(struct kubo_context *context, Camera2D *camera);
static void char_input(struct kubo_context *context);
static void handle_cmd_input(struct kubo_context *context);
static void handle_camera_input(int key_code, Camera2D *camera);
void kubo_input_handle(struct kubo_context *context, Camera2D *camera) {
char_input(context);
if (context->state.id == KUBO_CONTEXT_COMMAND) {
handle_cmd_input(context);
}
key_input(context, camera);
}
static void key_input(struct kubo_context *context, Camera2D *camera) {
int key_code = GetKeyPressed();
if (context->state.id == KUBO_CONTEXT_NORMAL) {
handle_camera_input(key_code, camera);
}
switch (key_code) {
case KEY_Q:
case KEY_ESCAPE:
kubo_context_set_state(context, KUBO_CONTEXT_NORMAL);
break;
// case KEY_T:
// kubo_mouse_snap = !kubo_mouse_snap;
// break;
case KEY_SPACE:
kubo_camera_reset(camera);
break;
default:
break;
}
kubo_context_key(context, key_code);
}
static void char_input(struct kubo_context *context) {
int char_code;
do {
char_code = GetCharPressed();
if (char_code && context->state.id == KUBO_CONTEXT_COMMAND) {
kubo_command_append_char(char_code);
} else if (char_code == ':') {
kubo_command_clear();
kubo_command_append_char(':');
kubo_context_set_state(context, KUBO_CONTEXT_COMMAND);
}
} while (char_code > 0);
}
static void handle_cmd_input(struct kubo_context *context) {
int key_code = GetKeyPressed();
switch (key_code) {
case KEY_ESCAPE:
kubo_context_set_state(context, KUBO_CONTEXT_NORMAL);
break;
case KEY_ENTER:
kubo_command_accept_cmd(context);
kubo_context_set_state(context, KUBO_CONTEXT_NORMAL);
break;
case KEY_DELETE:
case KEY_BACKSPACE:
kubo_command_pop();
break;
default:
break;
}
return;
}
static void handle_camera_input(int key_code, Camera2D *camera) {
switch (key_code) {
case KEY_RIGHT:
case KEY_L:
kubo_camera_shift(camera,
(Vector2){ .x = -KUBO_INPUT_CAMERA_SHIFT, .y = 0 });
break;
case KEY_UP:
case KEY_K:
kubo_camera_shift(camera,
(Vector2){ .x = 0, .y = KUBO_INPUT_CAMERA_SHIFT });
break;
case KEY_LEFT:
case KEY_H:
kubo_camera_shift(camera,
(Vector2){ .x = KUBO_INPUT_CAMERA_SHIFT, .y = 0 });
break;
case KEY_DOWN:
case KEY_J:
kubo_camera_shift(camera,
(Vector2){ .x = 0, .y = -KUBO_INPUT_CAMERA_SHIFT });
break;
default:
break;
}
}