kubo/states/kubo_state_wall_select.c

91 lines
2.7 KiB
C

/*
* Copyright Luka Jankovic 2025
*
* This file is part of Kubo.
*
* Kubo is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* Kubo is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* Kubo. If not, see <https://www.gnu.org/licenses/>.
*/
#include "kubo_state_wall_select.h"
#include "../kubo_context.h"
static inline void wall_select_refresh(struct kubo_context *context);
static void select_next_wall(struct kubo_context *context);
static void select_prev_wall(struct kubo_context *context);
static void delete_wall(struct kubo_context *context);
void kubo_state_wall_select_entered(void *context_data) {
struct kubo_context *context = (struct kubo_context *)context_data;
wall_select_refresh(context);
}
void kubo_state_wall_select_key(void *context_data, int key_code) {
struct kubo_context *context = (struct kubo_context *)context_data;
switch (key_code) {
case KEY_RIGHT:
case KEY_L:
case KEY_UP:
case KEY_K:
select_next_wall(context);
break;
case KEY_LEFT:
case KEY_H:
case KEY_DOWN:
case KEY_J:
select_prev_wall(context);
break;
case KEY_X:
delete_wall(context);
default:
break;
}
}
static void select_next_wall(struct kubo_context *context) {
if (!context->walls.count) {
return;
}
context->wall_select_index =
(context->wall_select_index + 1) % context->walls.count;
wall_select_refresh(context);
}
static void select_prev_wall(struct kubo_context *context) {
if (context->state.id != KUBO_CONTEXT_WALL_SELECT ||
!context->walls.count) {
return;
}
size_t count = context->walls.count;
context->wall_select_index =
(context->wall_select_index + count - 1) % count;
wall_select_refresh(context);
}
static inline void wall_select_refresh(struct kubo_context *context) {
for (size_t i = 0; i < context->walls.count; i++) {
struct kubo_wall *wall = kubo_wall_arr_get(&context->walls, i);
wall->state = i == context->wall_select_index ? KUBO_WALL_SELECTED
: KUBO_WALL_DONE;
}
}
static void delete_wall(struct kubo_context *context) {
kubo_wall_arr_del(&context->walls, context->wall_select_index);
select_next_wall(context);
}