kubo/kubo_window.c

177 lines
4.4 KiB
C

/*
* Copyright Luka Jankovic 2025
*
* This file is part of Kubo.
*
* Kubo is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* Kubo is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* Kubo. If not, see <https://www.gnu.org/licenses/>.
*/
#include "kubo_window.h"
void kubo_window_init(struct kubo_context *context) {
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(KUBO_WINDOW_WIDTH, KUBO_WINDOW_HEIGHT, "Kubo");
SetExitKey(0);
}
void kubo_window_cleanup(struct kubo_context *context) { CloseWindow(); }
bool kubo_window_should_close(struct kubo_context *context) {
return context->exit_pending || WindowShouldClose();
}
void kubo_window_tick(struct kubo_context *context) {
window_render(context);
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
window_left_mouse(context);
}
if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) {
window_right_mouse(context);
}
window_key_input(context);
}
static void window_render(struct kubo_context *context) {
BeginDrawing();
ClearBackground(WHITE);
for (int i = 0; i < context->walls.count; i++) {
struct kubo_wall *wall = kubo_wall_arr_get(&context->walls, i);
assert(wall != NULL);
kubo_wall_render(wall, context->state == KUBO_CONTEXT_WALL_SELECT);
}
kubo_bar_render(context);
EndDrawing();
}
static void window_left_mouse(struct kubo_context *context) {
switch (context->state) {
case KUBO_CONTEXT_WALL_NEW:
new_wall_click(context);
break;
case KUBO_CONTEXT_WALL_SELECT:
break;
default:
break;
}
}
static void window_right_mouse(struct kubo_context *context) {
switch (context->state) {
case KUBO_CONTEXT_WALL_NEW:
new_wall_end(context);
break;
case KUBO_CONTEXT_WALL_SELECT:
break;
default:
break;
}
}
static void window_key_input(struct kubo_context *context) {
window_char_input(context);
int key_code = GetKeyPressed();
if (context->state == KUBO_CONTEXT_COMMAND) {
switch (key_code) {
case KEY_ESCAPE:
kubo_context_set_state(context, KUBO_CONTEXT_NORMAL);
break;
case KEY_ENTER:
kubo_context_accept_cmd(context);
default:
break;
}
return;
}
if (!key_code) {
return;
}
switch (key_code) {
case KEY_Q:
kubo_context_set_state(context, KUBO_CONTEXT_NORMAL);
break;
case KEY_W:
kubo_context_set_state(context, KUBO_CONTEXT_WALL_NEW);
break;
case KEY_S:
kubo_context_set_state(context, KUBO_CONTEXT_WALL_SELECT);
break;
case KEY_RIGHT:
case KEY_UP:
case KEY_L:
case KEY_K:
kubo_context_select_next_wall(context);
break;
case KEY_LEFT:
case KEY_DOWN:
case KEY_J:
case KEY_H:
kubo_context_select_prev_wall(context);
break;
default:
break;
}
}
static void window_char_input(struct kubo_context *context) {
int char_code;
do {
char_code = GetCharPressed();
if (char_code && context->state == KUBO_CONTEXT_COMMAND) {
kubo_char_arr_add(&context->command, char_code);
} else if (char_code == ':') {
kubo_context_set_state(context, KUBO_CONTEXT_COMMAND);
}
} while (char_code > 0);
}
static void new_wall_click(struct kubo_context *context) {
struct kubo_wall *current_wall = kubo_context_get_pending_wall(context);
if (!current_wall) {
return;
}
int bar_limit = GetScreenHeight() - KUBO_BAR_HEIGHT;
Vector2 new_pos = GetMousePosition();
if (new_pos.y < bar_limit) {
kubo_wall_add_vertex(current_wall, new_pos);
current_wall->state = KUBO_WALL_DRAWING;
}
}
static void new_wall_end(struct kubo_context *context) {
struct kubo_wall *current_wall = kubo_context_get_pending_wall(context);
if (!current_wall) {
return;
}
current_wall->state = KUBO_WALL_DONE;
}