69 lines
2 KiB
C
69 lines
2 KiB
C
#include "kubo_window.h"
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void kubo_window_init(struct kubo_context *context) {
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SetConfigFlags(FLAG_WINDOW_RESIZABLE);
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InitWindow(KUBO_WINDOW_WIDTH, KUBO_WINDOW_HEIGHT, "Kubo");
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}
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void kubo_window_cleanup(struct kubo_context *context) { CloseWindow(); }
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bool kubo_window_should_close(struct kubo_context *context) {
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return context->exit_pending || WindowShouldClose();
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}
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void kubo_window_tick(struct kubo_context *context) {
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kubo_window_render(context);
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kubo_window_input(context);
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}
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Vector2 start;
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Vector2 end;
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int state;
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void kubo_window_render(struct kubo_context *context) {
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BeginDrawing();
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ClearBackground(WHITE);
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if (state == 1) {
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Vector2 mouse_pos = GetMousePosition();
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Vector2 points[] = {start, mouse_pos};
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DrawSplineLinear(points, 2, 10.f, BLACK);
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} else if (state == 2) {
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Vector2 mouse_pos = GetMousePosition();
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Vector2 points[] = {start, end};
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DrawSplineLinear(points, 2, 10.f, BLACK);
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}
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for (int i = 0; i < context->walls.count; i++) {
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struct kubo_wall *wall = kubo_wall_arr_get(&context->walls, i);
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assert(wall != NULL);
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DrawSplineLinear(wall->vertices.data, wall->vertices.count, 10.f,
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BLACK);
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if (wall->state == KUBO_WALL_DRAWING) {
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Vector2 mouse = GetMousePosition();
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Vector2 points[] = {wall->vertices.data[wall->vertices.count - 1],
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mouse};
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DrawSplineLinear(points, 2, 10.f, BLACK);
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}
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}
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EndDrawing();
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}
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void kubo_window_input(struct kubo_context *context) {
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if (IsKeyPressed(KEY_Q)) {
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context->exit_pending = true;
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}
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struct kubo_wall *current_wall = kubo_context_get_pending_wall(context);
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
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Vector2 new_pos = GetMousePosition();
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kubo_wall_add_vertex(current_wall, new_pos);
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current_wall->state = KUBO_WALL_DRAWING;
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} else if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) {
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current_wall->state = KUBO_WALL_DONE;
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}
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}
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