108 lines
2.7 KiB
C
108 lines
2.7 KiB
C
/*
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* Copyright Luka Jankovic 2025
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*
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* This file is part of Kubo.
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*
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* Kubo is free software: you can redistribute it and/or modify it under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* Kubo is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* Kubo. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "kubo_input.h"
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static void key_input(struct kubo_context *context);
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static void char_input(struct kubo_context *context);
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static void handle_cmd_input(struct kubo_context *context);
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void kubo_input_handle(struct kubo_context *context) {
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char_input(context);
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if (context->state.id == KUBO_CONTEXT_COMMAND) {
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handle_cmd_input(context);
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}
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key_input(context);
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}
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static void key_input(struct kubo_context *context) {
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int key_code = GetKeyPressed();
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switch (key_code) {
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case KEY_Q:
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case KEY_ESCAPE:
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kubo_context_set_state(context, KUBO_CONTEXT_NORMAL);
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break;
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case KEY_W:
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kubo_context_set_state(context, KUBO_CONTEXT_WALL_NEW);
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break;
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case KEY_S:
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kubo_context_set_state(context, KUBO_CONTEXT_WALL_SELECT);
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break;
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case KEY_RIGHT:
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case KEY_UP:
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case KEY_L:
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case KEY_K:
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kubo_context_select_next_wall(context);
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break;
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case KEY_LEFT:
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case KEY_DOWN:
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case KEY_J:
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case KEY_H:
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kubo_context_select_prev_wall(context);
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break;
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case KEY_X:
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kubo_context_delete_wall(context);
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default:
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break;
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}
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}
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static void char_input(struct kubo_context *context) {
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int char_code;
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do {
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char_code = GetCharPressed();
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if (char_code && context->state.id == KUBO_CONTEXT_COMMAND) {
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kubo_char_arr_add(&context->command, char_code);
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} else if (char_code == ':') {
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kubo_context_set_state(context, KUBO_CONTEXT_COMMAND);
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}
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} while (char_code > 0);
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}
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static void handle_cmd_input(struct kubo_context *context) {
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int key_code = GetKeyPressed();
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switch (key_code) {
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case KEY_ESCAPE:
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kubo_context_set_state(context, KUBO_CONTEXT_NORMAL);
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break;
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case KEY_ENTER:
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kubo_context_accept_cmd(context);
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break;
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case KEY_DELETE:
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case KEY_BACKSPACE:
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if (context->command.count > 1) {
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kubo_char_arr_pop(&context->command);
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}
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break;
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default:
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break;
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}
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return;
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}
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