/* * Copyright Luka Jankovic 2025 * * This file is part of Kubo. * * Kubo is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * Kubo is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * Kubo. If not, see . */ #include "kubo_context.h" void kubo_context_init(struct kubo_context *context) { if (!context) { return; } kubo_wall_arr_init(&context->walls); context->wall_select_index = 0; } void kubo_context_cleanup(struct kubo_context *context) { kubo_wall_arr_free(&context->walls); } void kubo_context_set_state(struct kubo_context *context, enum kubo_context_state state) { context->state = state; switch (context->state) { case KUBO_CONTEXT_WALL_NEW: break; case KUBO_CONTEXT_WALL_SELECT: wall_select_refresh(context); break; default: break; } } const char *kubo_context_get_label(enum kubo_context_state state) { return kubo_context_labels[state]; } Color kubo_context_get_color(enum kubo_context_state state) { return kubo_context_colors[state]; } struct kubo_wall *kubo_context_get_pending_wall(struct kubo_context *context) { if (context->state != KUBO_CONTEXT_WALL_NEW) { return NULL; } if (context->walls.count > 0) { struct kubo_wall *last_wall = kubo_wall_arr_get(&context->walls, context->walls.count - 1); switch (last_wall->state) { case KUBO_WALL_INIT: case KUBO_WALL_DRAWING: return last_wall; break; default: break; } } struct kubo_wall *wall = kubo_wall_init(); kubo_wall_arr_add(&context->walls, wall); return wall; } void kubo_context_select_next_wall(struct kubo_context *context) { if (context->state != KUBO_CONTEXT_WALL_SELECT || !context->walls.count) { return; } context->wall_select_index = (context->wall_select_index + 1) % context->walls.count; wall_select_refresh(context); } void kubo_context_select_prev_wall(struct kubo_context *context) { if (context->state != KUBO_CONTEXT_WALL_SELECT || !context->walls.count) { return; } size_t count = context->walls.count; context->wall_select_index = (context->wall_select_index + count - 1) % count; wall_select_refresh(context); } static inline void wall_select_refresh(struct kubo_context *context) { for (int i = 0; i < context->walls.count; i++) { struct kubo_wall *wall = kubo_wall_arr_get(&context->walls, i); wall->state = i == context->wall_select_index ? KUBO_WALL_SELECTED : KUBO_WALL_DONE; } }