#include "kubo_wall.h" struct kubo_wall *kubo_wall_init() { struct kubo_wall *wall = malloc(sizeof(struct kubo_wall)); if (!wall) return NULL; wall->state = KUBO_WALL_INIT; kubo_vector2_arr_init(&wall->vertices); return wall; } void kubo_wall_cleanup(struct kubo_wall *wall) { kubo_vector2_arr_free(&wall->vertices); free(wall); } bool kubo_wall_add_vertex(struct kubo_wall *wall, Vector2 vec) { return kubo_vector2_arr_add(&wall->vertices, vec); } Vector2 kubo_wall_get_vertex(struct kubo_wall *wall, size_t index) { return kubo_vector2_arr_get(&wall->vertices, index); }