/* * Copyright Luka Jankovic 2025 * * This file is part of Kubo. * * Kubo is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * Kubo is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * Kubo. If not, see . */ #ifndef KUBO_WALL_H #define KUBO_WALL_H #include #include #include #include "kubo_dynarray.h" #define KUBO_WALL_INIT_VERTICES 4 enum kubo_wall_state { KUBO_WALL_INIT, KUBO_WALL_DRAWING, KUBO_WALL_DONE, KUBO_WALL_SELECTED }; KUBO_DYNARRAY_REGISTER(kubo_vector2_arr, Vector2) struct kubo_wall { struct kubo_vector2_arr vertices; enum kubo_wall_state state; }; void kubo_wall_init(struct kubo_wall *wall); void kubo_wall_cleanup(struct kubo_wall *wall); bool kubo_wall_add_vertex(struct kubo_wall *wall, Vector2 vec); Vector2 kubo_wall_get_vertex(struct kubo_wall *wall, size_t index); void kubo_wall_render(struct kubo_wall *wall, bool select, Camera2D *camera, Vector2 mouse); #endif