/* * Copyright Luka Jankovic 2025 * * This file is part of Kubo. * * Kubo is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * Kubo is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * Kubo. If not, see . */ #include "kubo_camera.h" void kubo_camera_zoom(Camera2D *camera) { float wheel = GetMouseWheelMove(); if (wheel != 0) { Vector2 mouseWorldPos = GetScreenToWorld2D(GetMousePosition(), *camera); camera->offset = GetMousePosition(); camera->target = mouseWorldPos; float scale = 0.2f * wheel; camera->zoom = Clamp(expf(logf(camera->zoom) + scale), 0.125f, 64.0f); } } void kubo_camera_pan(Camera2D *camera) { Vector2 delta = GetMouseDelta(); delta = Vector2Scale(delta, -1.0f / camera->zoom); kubo_camera_shift(camera, delta); } void kubo_camera_shift(Camera2D *camera, Vector2 delta) { camera->target = Vector2Add(camera->target, delta); } void kubo_camera_reset(Camera2D *camera) { camera->target = (Vector2){ .x = 0, .y = 0 }; camera->offset = (Vector2){ .x = 0, .y = 0 }; camera->zoom = 1.0f; }