improved formatting

This commit is contained in:
Luka Jankovic 2025-09-26 20:33:55 +02:00
parent 737ba58860
commit ccdd081d36
12 changed files with 46 additions and 37 deletions

View file

@ -113,25 +113,25 @@ static void handle_camera_input(int key_code, Camera2D *camera) {
case KEY_RIGHT:
case KEY_L:
kubo_camera_shift(camera,
(Vector2){.x = -KUBO_INPUT_CAMERA_SHIFT, .y = 0});
(Vector2){ .x = -KUBO_INPUT_CAMERA_SHIFT, .y = 0 });
break;
case KEY_UP:
case KEY_K:
kubo_camera_shift(camera,
(Vector2){.x = 0, .y = KUBO_INPUT_CAMERA_SHIFT});
(Vector2){ .x = 0, .y = KUBO_INPUT_CAMERA_SHIFT });
break;
case KEY_LEFT:
case KEY_H:
kubo_camera_shift(camera,
(Vector2){.x = KUBO_INPUT_CAMERA_SHIFT, .y = 0});
(Vector2){ .x = KUBO_INPUT_CAMERA_SHIFT, .y = 0 });
break;
case KEY_DOWN:
case KEY_J:
kubo_camera_shift(camera,
(Vector2){.x = 0, .y = -KUBO_INPUT_CAMERA_SHIFT});
(Vector2){ .x = 0, .y = -KUBO_INPUT_CAMERA_SHIFT });
break;
default:
break;