replace context offset with Camera2D
This commit is contained in:
parent
2026f8ac8d
commit
af7d6dee00
11 changed files with 132 additions and 70 deletions
|
|
@ -40,8 +40,7 @@ Vector2 kubo_wall_get_vertex(struct kubo_wall *wall, size_t index) {
|
|||
return kubo_vector2_arr_get(&wall->vertices, index);
|
||||
}
|
||||
|
||||
void kubo_wall_render(struct kubo_wall *wall, bool select, int offset_x,
|
||||
int offset_y) {
|
||||
void kubo_wall_render(struct kubo_wall *wall, bool select, Camera2D *camera) {
|
||||
Color wall_color =
|
||||
(select && wall->state == KUBO_WALL_SELECTED) ? BLUE : BLACK;
|
||||
|
||||
|
|
@ -50,15 +49,12 @@ void kubo_wall_render(struct kubo_wall *wall, bool select, int offset_x,
|
|||
for (size_t i = 0; i < wall->vertices.count; i++) {
|
||||
|
||||
points[i] = kubo_vector2_arr_get(&wall->vertices, i);
|
||||
|
||||
points[i].x += offset_x;
|
||||
points[i].y += offset_y;
|
||||
}
|
||||
|
||||
DrawSplineLinear(points, wall->vertices.count, 10.f, wall_color);
|
||||
|
||||
if (wall->state == KUBO_WALL_DRAWING) {
|
||||
Vector2 mouse = GetMousePosition();
|
||||
Vector2 mouse = GetScreenToWorld2D(GetMousePosition(), *camera);
|
||||
Vector2 mouse_points[] = {points[wall->vertices.count - 1], mouse};
|
||||
|
||||
DrawSplineLinear(mouse_points, 2, 10.f, wall_color);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue