context state control and wall selection
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parent
f768cff6d2
commit
10d243055d
6 changed files with 152 additions and 32 deletions
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@ -26,6 +26,8 @@ struct kubo_context *kubo_context_init() {
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kubo_wall_arr_init(&context->walls);
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context->wall_select_index = 0;
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return context;
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}
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@ -34,8 +36,33 @@ void kubo_context_cleanup(struct kubo_context *context) {
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free(context);
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}
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void kubo_context_set_state(struct kubo_context *context,
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enum kubo_context_state state) {
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context->state = state;
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switch (context->state) {
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case KUBO_CONTEXT_WALL_NEW:
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break;
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case KUBO_CONTEXT_WALL_SELECT:
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wall_select_refresh(context);
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break;
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default:
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break;
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}
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}
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const char *kubo_context_get_label(enum kubo_context_state state) {
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return kubo_context_labels[state];
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}
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struct kubo_wall *kubo_context_get_pending_wall(struct kubo_context *context) {
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if (context->state != KUBO_CONTEXT_WALL_NEW) {
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return NULL;
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}
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if (context->walls.count > 0) {
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struct kubo_wall *last_wall =
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kubo_wall_arr_get(&context->walls, context->walls.count - 1);
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@ -55,6 +82,34 @@ struct kubo_wall *kubo_context_get_pending_wall(struct kubo_context *context) {
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return wall;
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}
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const char *kubo_context_get_label(enum kubo_context_state state) {
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return kubo_context_labels[state];
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void kubo_context_select_next_wall(struct kubo_context *context) {
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if (context->state != KUBO_CONTEXT_WALL_SELECT || !context->walls.count) {
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return;
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}
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context->wall_select_index =
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(context->wall_select_index + 1) % context->walls.count;
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wall_select_refresh(context);
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}
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void kubo_context_select_prev_wall(struct kubo_context *context) {
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if (context->state != KUBO_CONTEXT_WALL_SELECT || !context->walls.count) {
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return;
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}
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size_t count = context->walls.count;
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context->wall_select_index =
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(context->wall_select_index + count - 1) % count;
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wall_select_refresh(context);
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}
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static inline void wall_select_refresh(struct kubo_context *context) {
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for (int i = 0; i < context->walls.count; i++) {
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struct kubo_wall *wall = kubo_wall_arr_get(&context->walls, i);
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wall->state = i == context->wall_select_index ? KUBO_WALL_SELECTED
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: KUBO_WALL_DONE;
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}
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}
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