Init, drawing walls semi-works

This commit is contained in:
Luka Jankovic 2025-06-15 17:11:20 +02:00
parent befe4a84c9
commit 09cc69d38d
8 changed files with 287 additions and 0 deletions

20
CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.11...3.31)
project(kubo LANGUAGES C)
set(CMAKE_C_STANDARD 99)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(RAYLIB_VERSION 5.5)
find_package(raylib ${RAYLIB_VERSION} REQUIRED)
set(SOURCES
kubo_wall.c
kubo_window.c
kubo_context.c
main.c
)
add_executable(kubo ${SOURCES})
target_link_libraries(kubo raylib)

54
kubo_context.c Normal file
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#include "kubo_context.h"
struct kubo_context *kubo_context_init() {
struct kubo_context *context = malloc(sizeof(struct kubo_context));
context->num_walls_alloc = KUBO_CONTEXT_NUM_WALLS_ALLOC;
context->walls =
malloc(sizeof(struct kubo_wall) * context->num_walls_alloc);
return context;
}
void kubo_context_cleanup(struct kubo_context *context) {
free(context->walls);
free(context);
}
bool kubo_context_add_wall(struct kubo_context *context,
struct kubo_wall *wall) {
struct kubo_wall **new_walls;
if (context->num_walls == context->num_walls_alloc - 1) {
context->num_walls_alloc *= 2;
new_walls = realloc(context->walls, sizeof(struct kubo_wall *) *
context->num_walls_alloc);
if (!new_walls)
return false;
context->walls = new_walls;
}
context->walls[context->num_walls++] = wall;
return true;
}
struct kubo_wall *kubo_context_get_pending_wall(struct kubo_context *context) {
if (context->num_walls > 0 &&
(context->walls[context->num_walls - 1]->wall_state == KUBO_WALL_INIT ||
context->walls[context->num_walls - 1]->wall_state ==
KUBO_WALL_STARTED)) {
return context->walls[context->num_walls - 1];
}
struct kubo_wall *wall = kubo_wall_init();
kubo_context_add_wall(context, wall);
return wall;
}

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kubo_context.h Normal file
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#ifndef KUBO_CONTEXT_H
#define KUBO_CONTEXT_H
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include "kubo_wall.h"
#define KUBO_CONTEXT_NUM_WALLS_ALLOC 4
struct kubo_context {
bool exit_pending;
struct kubo_wall **walls;
unsigned int num_walls;
unsigned int num_walls_alloc;
};
struct kubo_context *kubo_context_init();
void kubo_context_cleanup(struct kubo_context *context);
bool kubo_context_add_wall(struct kubo_context *context,
struct kubo_wall *wall);
struct kubo_wall *kubo_context_get_pending_wall(struct kubo_context *context);
#endif

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kubo_wall.c Normal file
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#include "kubo_wall.h"
struct kubo_wall *kubo_wall_init() {
struct kubo_wall *wall = malloc(sizeof(struct kubo_wall));
if (!wall)
return NULL;
wall->num_vertices_alloc = KUBO_WALL_INIT_VERTICES;
wall->vertices = malloc(sizeof(Vector2) * wall->num_vertices_alloc);
return wall;
}
void kubo_wall_cleanup(struct kubo_wall *wall) {
free(wall->vertices);
free(wall);
}
bool kubo_wall_append(struct kubo_wall *wall, Vector2 vertex) {
Vector2 *new_vertices;
if (wall->num_vertices == wall->num_vertices_alloc - 1) {
wall->num_vertices_alloc *= 2;
new_vertices =
realloc(wall->vertices, sizeof(Vector2) * wall->num_vertices_alloc);
if (!new_vertices)
return false;
wall->vertices = new_vertices;
}
wall->vertices[wall->num_vertices++] = vertex;
return true;
}

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kubo_wall.h Normal file
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#ifndef KUBO_WALL_H
#define KUBO_WALL_H
#include <stdlib.h>
#include <raylib.h>
#define KUBO_WALL_INIT_VERTICES 4
enum kubo_wall_state {
KUBO_WALL_INIT,
KUBO_WALL_STARTED,
KUBO_WALL_DONE
};
struct kubo_wall {
Vector2 *vertices;
unsigned int num_vertices;
unsigned int num_vertices_alloc;
enum kubo_wall_state wall_state;
};
struct kubo_wall *kubo_wall_init();
void kubo_wall_cleanup(struct kubo_wall *wall);
bool kubo_wall_append(struct kubo_wall *wall, Vector2 vertex);
#endif

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kubo_window.c Normal file
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#include "kubo_window.h"
void kubo_window_init(struct kubo_context *context) {
InitWindow(KUBO_WINDOW_WIDTH, KUBO_WINDOW_HEIGHT, "Kubo");
}
void kubo_window_cleanup(struct kubo_context *context) { CloseWindow(); }
bool kubo_window_should_close(struct kubo_context *context) {
return context->exit_pending || WindowShouldClose();
}
void kubo_window_tick(struct kubo_context *context) {
kubo_window_render(context);
kubo_window_input(context);
}
Vector2 start;
Vector2 end;
int state;
void kubo_window_render(struct kubo_context *context) {
BeginDrawing();
ClearBackground(WHITE);
if (state == 1) {
Vector2 mouse_pos = GetMousePosition();
Vector2 points[] = {start, mouse_pos};
DrawSplineLinear(points, 2, 10.f, BLACK);
} else if (state == 2) {
Vector2 mouse_pos = GetMousePosition();
Vector2 points[] = {start, end};
DrawSplineLinear(points, 2, 10.f, BLACK);
}
for (int i = 0; i < context->num_walls; i++) {
if (context->walls[i]->wall_state == KUBO_WALL_STARTED) {
Vector2 mouse_pos = GetMousePosition();
Vector2 points[] = {context->walls[i]->vertices[0], mouse_pos};
DrawSplineLinear(points, 2, 10.f, BLACK);
} else if (context->walls[i]->wall_state == KUBO_WALL_DONE) {
DrawSplineLinear(context->walls[i]->vertices,
context->walls[i]->num_vertices, 10.f, BLACK);
}
}
EndDrawing();
}
void kubo_window_input(struct kubo_context *context) {
if (IsKeyPressed(KEY_Q)) {
printf("q\n");
context->exit_pending = true;
}
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
struct kubo_wall *current_wall = kubo_context_get_pending_wall(context);
if (current_wall->wall_state == KUBO_WALL_INIT) {
printf("new wall\n");
Vector2 start_pos = GetMousePosition();
kubo_wall_append(current_wall, start_pos);
current_wall->wall_state = KUBO_WALL_STARTED;
} else if (current_wall->wall_state == KUBO_WALL_STARTED) {
printf("started wall\n");
Vector2 end_pos = GetMousePosition();
kubo_wall_append(current_wall, end_pos);
current_wall->wall_state = KUBO_WALL_DONE;
} else {
printf("neither?\n");
}
}
}

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kubo_window.h Normal file
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#ifndef KUBO_WINDOW_H
#define KUBO_WINDOW_H
#include <stdio.h>
#include <raylib.h>
#include "kubo_context.h"
#define KUBO_WINDOW_WIDTH 1000
#define KUBO_WINDOW_HEIGHT 800
void kubo_window_init(struct kubo_context *context);
void kubo_window_cleanup(struct kubo_context *context);
bool kubo_window_should_close(struct kubo_context *context);
void kubo_window_tick(struct kubo_context *context);
void kubo_window_render(struct kubo_context *context);
void kubo_window_input(struct kubo_context *context);
#endif

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main.c Normal file
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#include <raylib.h>
#include <stdio.h>
#include "kubo_context.h"
#include "kubo_window.h"
int main(int argc, char *argv[]) {
struct kubo_context *context = kubo_context_init();
kubo_window_init(context);
while (!kubo_window_should_close(context)) {
kubo_window_tick(context);
}
kubo_window_cleanup(context);
kubo_context_cleanup(context);
return 0;
}