Init, drawing walls semi-works
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8 changed files with 287 additions and 0 deletions
54
kubo_context.c
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54
kubo_context.c
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#include "kubo_context.h"
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struct kubo_context *kubo_context_init() {
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struct kubo_context *context = malloc(sizeof(struct kubo_context));
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context->num_walls_alloc = KUBO_CONTEXT_NUM_WALLS_ALLOC;
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context->walls =
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malloc(sizeof(struct kubo_wall) * context->num_walls_alloc);
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return context;
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}
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void kubo_context_cleanup(struct kubo_context *context) {
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free(context->walls);
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free(context);
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}
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bool kubo_context_add_wall(struct kubo_context *context,
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struct kubo_wall *wall) {
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struct kubo_wall **new_walls;
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if (context->num_walls == context->num_walls_alloc - 1) {
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context->num_walls_alloc *= 2;
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new_walls = realloc(context->walls, sizeof(struct kubo_wall *) *
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context->num_walls_alloc);
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if (!new_walls)
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return false;
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context->walls = new_walls;
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}
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context->walls[context->num_walls++] = wall;
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return true;
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}
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struct kubo_wall *kubo_context_get_pending_wall(struct kubo_context *context) {
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if (context->num_walls > 0 &&
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(context->walls[context->num_walls - 1]->wall_state == KUBO_WALL_INIT ||
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context->walls[context->num_walls - 1]->wall_state ==
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KUBO_WALL_STARTED)) {
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return context->walls[context->num_walls - 1];
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}
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struct kubo_wall *wall = kubo_wall_init();
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kubo_context_add_wall(context, wall);
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return wall;
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}
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