commit 1c8ac5095bfc7203eb6c345d21656f0498be8e44 Author: Luka Jankovic Date: Wed Feb 4 00:02:10 2026 +0100 init layout diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..1521057 --- /dev/null +++ b/.gitignore @@ -0,0 +1,8 @@ +# Xmake cache +.xmake/ +build/ + +# MacOS Cache +.DS_Store + + diff --git a/src/card.h b/src/card.h new file mode 100644 index 0000000..28b671f --- /dev/null +++ b/src/card.h @@ -0,0 +1,17 @@ +#ifndef CARD_H +#define CARD_H + +#include + +enum card_color { RED, BLUE, YELLOW, GREEN }; +enum card_type { NUM, ADD2, ADD4, CHANGE }; + +struct card { + enum card_color color; + enum card_type type; + unsigned char value; +}; + +void init_cards(card *cards); + +#endif /* CARD_H */ diff --git a/src/game.h b/src/game.h new file mode 100644 index 0000000..e922c7e --- /dev/null +++ b/src/game.h @@ -0,0 +1,15 @@ +#ifndef GAME_H +#define GAME_H + +#include + +#include "card.h" +#include "player.h" + +struct game { + player *players; + card *stack; + card *pile; +}; + +#endif /* GAME_H */ diff --git a/src/main.c b/src/main.c new file mode 100644 index 0000000..e6173ef --- /dev/null +++ b/src/main.c @@ -0,0 +1,5 @@ +#include + +int main(int argc, char **argv) { + return 0; +} diff --git a/src/player.h b/src/player.h new file mode 100644 index 0000000..c5fa0a6 --- /dev/null +++ b/src/player.h @@ -0,0 +1,13 @@ +#ifndef PLAYER_H +#define PLAYER_H + +#include + +#include "card.h" + +struct player { + int id; + card *hand; +}; + +#endif /* PLAYER_H */ diff --git a/xmake.lua b/xmake.lua new file mode 100644 index 0000000..32efb91 --- /dev/null +++ b/xmake.lua @@ -0,0 +1,75 @@ +add_rules("mode.debug", "mode.release") + +target("egycore") + set_kind("binary") + add_files("src/*.c") + +-- +-- If you want to known more usage about xmake, please see https://xmake.io +-- +-- ## FAQ +-- +-- You can enter the project directory firstly before building project. +-- +-- $ cd projectdir +-- +-- 1. How to build project? +-- +-- $ xmake +-- +-- 2. How to configure project? +-- +-- $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release] +-- +-- 3. Where is the build output directory? +-- +-- The default output directory is `./build` and you can configure the output directory. +-- +-- $ xmake f -o outputdir +-- $ xmake +-- +-- 4. How to run and debug target after building project? +-- +-- $ xmake run [targetname] +-- $ xmake run -d [targetname] +-- +-- 5. How to install target to the system directory or other output directory? +-- +-- $ xmake install +-- $ xmake install -o installdir +-- +-- 6. Add some frequently-used compilation flags in xmake.lua +-- +-- @code +-- -- add debug and release modes +-- add_rules("mode.debug", "mode.release") +-- +-- -- add macro definition +-- add_defines("NDEBUG", "_GNU_SOURCE=1") +-- +-- -- set warning all as error +-- set_warnings("all", "error") +-- +-- -- set language: c99, c++11 +-- set_languages("c99", "c++11") +-- +-- -- set optimization: none, faster, fastest, smallest +-- set_optimize("fastest") +-- +-- -- add include search directories +-- add_includedirs("/usr/include", "/usr/local/include") +-- +-- -- add link libraries and search directories +-- add_links("tbox") +-- add_linkdirs("/usr/local/lib", "/usr/lib") +-- +-- -- add system link libraries +-- add_syslinks("z", "pthread") +-- +-- -- add compilation and link flags +-- add_cxflags("-stdnolib", "-fno-strict-aliasing") +-- add_ldflags("-L/usr/local/lib", "-lpthread", {force = true}) +-- +-- @endcode +-- +